Chapter 8: Classes & Objects in Java ๐¶
Mentor's Note: In Chapter 7, we learned about basic variables. Now, we learn how to group those variables and functions together into "Objects." This is how professional software is built! ๐ก
๐ Educational Content: This template ensures consistent, high-quality educational materials for VD Computer Tuition students.
๐ฏ Learning Objectives¶
By the end of this lesson, students will be able to: - [x] Understand the difference between a Class and an Object. - [x] Visualize the "Blueprint" concept using a Mobile Factory story. - [x] Create and use classes, attributes, and methods in Java. - [x] Solve board-exam MCQs related to Class definitions and Object creation.
๐ The Scenario: The Mobile Phone Factory ๐ญ¶
Mental Model for beginners: Explain the concept using a real-world story. Imagine you own a factory that makes smartphones.
- The Class (The Blueprint): Before making any phone, engineers create a detailed design on paper. This design says every phone must have a
color, amodel name, and aprice. The design itself isn't a phone you can use; it's just a plan. ๐ฆ - The Object (The Phone): Using that blueprint, the factory produces thousands of actual phones. One is Red (iPhone 15), another is Blue (Galaxy S24). These are the "Objects" you can actually hold and use. โ
๐ Concept Explanation¶
What is a Class?¶
A class is a user-defined blueprint or prototype from which objects are created. It represents the set of properties or methods that are common to all objects of one type.
What is an Object?¶
An object is a basic unit of Object-Oriented Programming and represents the real-life entities. A typical Java program creates many objects, which as you know, interact by invoking methods.
Why is it important?¶
In GSEB exams, understanding that "Class is a logical entity" and "Object is a physical entity" is crucial for MCQs.
Where is it used?¶
- Mobile Applications ๐ฑ: Every button, screen, and user profile is an object.
- Game Development ๐ฎ: Every character (Player, Enemy) is an object created from a class.
๐ง Algorithm & Step-by-Step Logic¶
How to create and use an Object in code:
- Start ๐
- Define the Class: Write the
classkeyword followed by a name (e.g.,Smartphone). - Add Attributes: Declare variables inside the class (e.g.,
String color). - Add Methods: Define functions for what the object can do (e.g.,
void makeCall()). - Create Object: In the
mainmethod, use thenewkeyword to create an instance. - Access Data: Use the Dot (.) Operator to use the object's variables and methods.
- End ๐
๐ป Implementations (Multi-Language)¶
// ๐ Scenario: A Mobile Phone Factory
// ๐ Action: Defining a blueprint and creating a phone object
class Smartphone {
String model; // ๐ฆ Attribute
String color;
void displayInfo() { // โ๏ธ Method (Behavior)
System.out.println("Model: " + model + ", Color: " + color);
}
}
public class Main {
public static void main(String[] args) {
// ๐๏ธ Creating an Object (The actual phone)
Smartphone myPhone = new Smartphone();
// ๐ท๏ธ Setting properties
myPhone.model = "iPhone 15";
myPhone.color = "Titanium";
// ๐๏ธ Outcome: Using the phone
myPhone.displayInfo();
}
}
# ๐ Scenario: A Mobile Phone Factory
# ๐ Action: Using a class to create an object
class Smartphone:
def __init__(self, model, color):
self.model = model # ๐ฆ Attribute
self.color = color
def display_info(self): # โ๏ธ Method
print(f"Model: {self.model}, Color: {self.color}")
# ๐๏ธ Creating an Object
my_phone = Smartphone("iPhone 15", "Titanium")
# ๐๏ธ Outcome
my_phone.display_info()
// ๐ Scenario: A Mobile Phone Factory
// ๐ Action: Defining a class and instantiating it
class Smartphone {
constructor(model, color) {
this.model = model; // ๐ฆ Attribute
this.color = color;
}
displayInfo() { // โ๏ธ Method
console.log(`Model: ${this.model}, Color: ${this.color}`);
}
}
// ๐๏ธ Creating an Object
const myPhone = new Smartphone("iPhone 15", "Titanium");
// ๐๏ธ Outcome
myPhone.displayInfo();
๐งช Interactive Elements¶
Try It Yourself¶
Hands-on Exercise
Task: Create a class named Laptop with attributes brand and ram. Create an object of this class and print its details.
Hint: Remember the [Mobile Factory]! Use the new keyword in Java. ๐ก
Quick Quiz¶
- Which keyword is used to create an instance of a class in Java?
- A) class
- B) new
- C) instance
- D) create
Answer: B - The
newkeyword allocates memory for a new object.
๐ Learning Path (SEO Internal Linking)¶
Before This Topic¶
- โ Chapter 7: Java Basics - Understanding variables and types.
After This Topic¶
- Next Topic: Constructors โ - Learn how to initialize objects automatically.
๐ Sample Dry Run¶
Show exactly how the computer "thinks" step-by-step.
| Step | Variable Values | Description |
|---|---|---|
| 1 | myPhone = null |
Object variable declared ๐ฅ |
| 2 | myPhone = Memory@101 |
new keyword allocates memory ๐๏ธ |
| 3 | myPhone.model = "iPhone" |
Value assigned to attribute ๐ท๏ธ |
| 4 | Output: "Model: iPhone" | Method called to show data ๐ค |
๐ Complexity Analysis¶
Time Complexity โฑ๏ธ¶
- O(1): Creating an object and accessing its members is a constant time operation.
Space Complexity ๐พ¶
- O(1): Each object takes a fixed amount of memory based on its attributes.
๐จ Visual Logic & Diagrams¶
1. The Blueprint vs. Entity (Venn Diagram)¶
[!TIP] โญ Visual Hint: A Class is the Concept (Inside the brain ๐ง ), while an Object is the Reality (Inside your hand โ).
2. Data Structure (Class Diagram)¶
classDiagram
class Smartphone {
String model ๐ฆ
String color ๐ฆ
displayInfo() โ๏ธ
}
class Main {
main(args) ๐
}
Main --> Smartphone : Creates
๐ฏ Practice Problems¶
Easy Level ๐ข¶
- Define a class
Studentwith attributesnameandrollNo. - Create two objects of the
Studentclass and display their names.
Medium Level ๐ก¶
- Create a class
Rectanglewith a methodcalculateArea(length, width). - Use an object to calculate and print the area.
๐ก Interview Tips & Board Focus ๐¶
Common Questions¶
- "Can we have a class without an object?" -> Key Point: Yes, it's just a definition in memory.
- "What is the default value of an object reference?" -> Key Point:
null.
๐ Best Practices & Common Mistakes¶
โ Best Practices¶
- Naming: Class names should always start with an Uppercase letter (e.g.,
Car, notcar). - One Class per File: Usually, keep one public class per
.javafile.
โ Common Mistakes โ ๏ธ¶
- Forgetting
new:Smartphone p;only creates a variable, it does NOT create an object. You will get aNullPointerException.
๐ก Pro Tip: "Classes are the skeleton, Objects are the body. You need the skeleton to build the body!" - Vishnu Damwala
๐ Learning Path (SEO Internal Linking)¶
Before This Topic¶
- โ Chapter 7: Java Basics - Understanding variables and types.
After This Topic¶
- Next Topic: Constructors โ - Learn how to initialize objects automatically.